Publications de Julien Pettre
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Articles de journaux
- F. Berton, F. Grzeskowiak, A. Bonneau, A. Jovane, M. Aggravi, L. Hoyet, A.-H. Olivier, C. Pacchierotti, J. Pettré. Crowd Navigation in VR: exploring haptic rendering of collisions. IEEE Trans. on Visualization and Computer Graphics, 28(7):2589-2601, Juillet 2022.
- W. Van Toll, J. Pettré. Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s. Computer Graphics Forum (Eurographics 2021), 40(2):731-754, Mai 2021.
- W. Van Toll, R. Triesscheijn, M. Kallmann, R. Oliva, N. Pelechano, J. Pettré, R. Geraerts. Comparing navigation meshes: Theoretical analysis and practical metrics. Computers and Graphics, pages 52-82, Octobre 2020.
- W. Van Toll, J. Pettré. Synchronizing navigation algorithms for crowd simulation via topological strategies. Computers and Graphics, pages 24-37, Juin 2020.
- A. Lopez, J. Pettré, E. Marchand, F. Chaumette. Character navigation in dynamic environments based on optical flow. Computer Graphics Forum, (Eurographics 2019 Proceeding), 38(2):181-192, Mai 2019.
- P. Ecormier-Nocca, J. Pettré, P. Memari, M.-P. Cani. Image-based Authoring of Herd Animations. Computer Animation and Virtual Worlds, 30(3), Mai 2019.
- S. Motsch, M. Moussaid, E. Guillot, M. Moreau, J. Pettré, G. Theraulaz, C. Appert-Rolland, P. Degond. Modeling crowd dynamics through coarse-grained data analysis. Mathematical Biosciences and Engineering, 15(6):1271-1290, 2018.
- L.A. Meerhoff, J. Pettré, S. Lynch, A. Crétual, A.-H. Olivier. Collision Avoidance With Multiple Walkers: Sequential or Simultaneous Interactions?. Frontiers in Psychology, 9, Novembre 2018.
- L. Meerhoff, J. Bruneau, A. Vu, A.-H. Olivier, J. Pettré. Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activity. Acta Psychologica, 190:248-257, Octobre 2018.
- S. Tonneau, P. Fernbach, A. Del Prete, J. Pettré, N. Mansard. 2PAC: Two Point Attractors for Center of Mass Trajectories in Multi Contact Scenarios. ACM Transactions on Graphics, 37(5), Octobre 2018.
- S.D. Lynch, R. Kulpa, L. Meerhoff, J. Pettré, A. Crétual, A.-H. Olivier. Collision Avoidance Behavior between Walkers: Global and Local Motion Cues. IEEE Trans. on Visualization and Computer Graphics, 24(7):2078-2088, Juillet 2018.
- A.-H. Olivier, J. Bruneau, R. Kulpa, J. Pettré. Walking with virtual people: Evaluation of locomotion interfaces in dynamic environments. IEEE Trans. on Visualization and Computer Graphics, 24(7):2251-2263, Juillet 2018.
- S. Tonneau, A. Del Prete, J. Pettré, C. Park, D. Manocha, N. Mansard. An efficient acyclic contact planner for multiped robots. IEEE Transactions on Robotics, 34(3):586-601, Juin 2018.
- C. Vassallo, A.-H. Olivier, P. Souères, A. Crétual, O. Stasse, J. Pettré. How do walkers behave when crossing the way of a mobile robot that replicates human interaction rules?. Gait & Posture, 60:188-193, Mars 2018.
- J. Bruneau, J. Pettré. EACS: Effective Avoidance Combination Strategy. Computer Graphics Forum, 36(8):108-122, Décembre 2017.
- Z. Ren, P. Charalambous, J. Bruneau, Q. Peng, J. Pettré. Group Modeling: A Unified Velocity-Based Approach. Computer Graphics Forum, 36(8):45-56, Décembre 2017.
- T. Dutra, R. Marques, J. Cavalcante-Neto, C.A. Vidal, J. Pettré. Gradient-based steering for vision-based crowd simulation algorithms. Computer Graphics Forum, 36(2):337-348, Mai 2017.
- C. Vassallo, A.-H. Olivier, P. Souères, A. Crétual, O. Stasse, J. Pettré. How do walkers avoid a mobile robot crossing their way?. Gait and Posture, 51:97-103, Janvier 2017.
- D. Wolinski, M.C. Lin, J. Pettré. WarpDriver: Context-Aware Probabilistic Motion Prediction for Crowd Simulation. ACM Transactions on Graphics, also published in SIGGRAPH Asia 2016, 35(6), Novembre 2016.
- L. Hoyet, A.-H. Olivier, R. Kulpa, J. Pettré. Perceptual Effect of Shoulder Motions on Crowd Animations. ACM Transactions on Graphics, ACM SIGGRAPH 2016 Proceedings, 35(4), Juillet 2016.
- S. Tonneau, R. Al-Ashqar, J. Pettré, T. Komura, N. Mansard. Contact re-positioning under large environment deformation. Computer Graphics Forum, Eurographics 2016 Special Issue, 35(2):127-138, Mai 2016.
- J. Bruneau, A-H. Olivier, J. Pettré. Going through, going around: A study on individual avoidance of groups. IEEE Trans. on Visualization and Computer Graphics, IEEE VR 2015 Special Issue, 21(4):520-528, 2015.
- J. Fehrenbach, J. Narski, J. Hua, S. Lemercier, A. Jelic and C. Appert-Rolland, S. Donikian, J. Pettr, P. Degond. Time-delayed follow-the-leader model for pedestrians walking in line. Networks and Heterogeneous Media, 10(3):579-608, 2015.
- W. Li, D. Wolinski, J. Pettr, M. Lin. Biologically-Inspired Visual Simulation of Insect Swarms. Computer Graphics Forum, (Eurographics 2015 Special Issue), 34(2):425-434, 2015.
- Y. Li, J-P. Saut, J. Pettré, A. Sahbani, F. Multon. Fast Grasp Planning Using Cord Geometry. IEEE Trans. on Robotics, 31(6):1393-1403, 2015.
- J. Bruneau, T. Dutra, J. Pettré. Following Behaviors: A Model for Computing Following Distances. Transportation Research Procedia, 2:424-429, 2014.
- K. Jordao, J. Pettré, M. Christie, M-P. Cani. Crowd sculpting: A space-time sculpting method for populating virtual environments. Computer Graphics Forum, Eurographics 2014 Special Issue, 33(2):351-360, 2014.
- A-H. Olivier, J. Bruneau, G. Cirio, J. Pettré. A virtual reality platform to study crowd behaviors. Transportation Research Procedia, 2:114-122, 2014.
- S. Tonneau, J. Pettré, F. Multon. Using task efficient contact configurations to animate creatures in arbitrary environments. Computers & Graphics, 45:40-50, 2014.
- D. Wolinski, S. Guy, A-H. Olivier, M. Lin, D. Manocha, J. Pettré. Parameter estimation and comparative evaluation of crowd simulations. Computer Graphics Forum, (Eurographics 2014 Special Issue), 33(2):303-312, 2014.
- D. Wolinski, S. J Guy, A-H. Olivier, M. Lin, Dinesh Manocha, J. Pettré. Optimization-based Pedestrian Model Calibration for Evaluation. Transportation Research Procedia, 2:228-236, 2014.
- G. Cirio, A.-H. Olivier, M. Marchal, J. Pettré. Kinematic Evaluation of Virtual Walking Trajectories. IEEE Trans. on Visualization and Computer Graphics, 19:671-680, 2013.
- G. Cirio, A. Olivier, M. Marchal, J. Pettré. Kinematic evaluation of virtual walking trajectories. IEEE Trans. on Visualization and Computer Graphics, IEEE VR 2013 Special Issue, 19(4):671-680, 2013.
- P. Degond, C. Appert-Rolland, J. Pettré, G. Theraulaz. Vision-based macroscopic pedestrian models. Kinetic and Related Models, 6(4):809-839, 2013.
- A-H. Olivier, A. Marin, A. Crétual, A. Berthoz, J. Pettré. Collision avoidance between two walkers: Role-dependent strategies. Gait & posture, 38(4):751-756, 2013.
- Z. Ren, W. Gai, F. Zhong, J. Pettré, Q. Peng. Inserting virtual pedestrians into pedestrian groups video with behavior consistency. The Visual Computer, 29(9):927-936, 2013.
- M. Moussaid, E. G Guillot, M. Moreau, J. and Chabiron, O. Fehrenbach, S. Lemercier, J. Pettré, C. Appert-Rolland, P. Degond, G. Theraulaz. Traffic instabilities in self-organized pedestrian crowds. PLoS Computational Biology, 8(3), 2012.
- A-H. Olivier, A. Marin, A. Crétual, J. Pettré. Minimal predicted distance: A common metric for collision avoidance during pairwise interactions between walkers. Gait and Posture, 36(3):399-404, 2012.
- A-H. Olivier, R. Kulpa, J. Pettré, A. Crétual. A step-by-step modeling, analysis and annotation of locomotion. Computer Animation and Virtual Worlds, 22(5):421-433, 2011.
- Y. Zhang, J. Pettré, J. Ond\vrej, X. Qin, Q. Peng, S. Donikian. Online inserting virtual characters into dynamic video scenes. Computer Animation and Virtual Worlds, 22(6):499-510, 2011.
- J. Ond\vrej, J. Pettré, A-H. Olivier, S. Donikian. A synthetic-vision based steering approach for crowd simulation. ACM Transaction on Graphics, (SIGGRAPH 2010), 29(4), 2010.
- J. Maim, B. Yersin, J. Pettré, D. Thalmann. Yaq: An architecture for real-time navigation and rendering of varied crowds. IEEE Computer Graphics and Applications, 29(4):44-53, 2009.
- S. Paris, J. Pettré, S. Donikian. Pedestrian reactive navigation for crowd simulation: a predictive approach. Computer Graphics Forum, (Special Issue Eurographics 2007), 26(3):665-674, 2007.
- C. Esteves, G. Arechavaleta, J. Pettré, J-P. Laumond. Animation planning for virtual characters cooperation. ACM Transaction on Graphics, 25(2):319-339, 2006.
- J. Pettré, P. Ciechomski, J. Ma\"\im, B. and Laumond, J-P. Yersin, D. Thalmann. Real-time navigating crowds: scalable simulation and rendering. Computer Animation and Virtual Worlds, (CASA 2006 Special Issue), 17(3):445-455, 2006.
- J. Pettré, J-P. Laumond. A motion capture-based control-space approach for walking mannequins. Computer Animation and Virtual Worlds, 17(2):109-126, 2006.
Chapitres de livres
- B. Bera, D. Wolinski, J. Pettré, D. Manocha. Realtime Pedestrian Tracking and Prediction in Dense Crowds. In Group and Crowd Behavior for Computer Vision, Chap. 17, pp. 391-415, Academic Press, 2017.
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- J. Pettré. Locomotion Synthesis for Digital Actors. In Modeling, Simulation and Optimization of Bipedal Walking, pp. 187-198, Springer Berlin Heidelberg, 2013.
- J. Pettré. Planification de la navigation et du mouvement de l'humain virtuel. In Le traité de la réalité virtuelle Volume 5 - Les humains virtuels, P. Fuchs, G. Moreau, S. Donikian (eds.), pp. 137-156, Presse des mines, 2009.
- J. Pettré. Populated Environments. In Crowd Simulation, D. Thalmann, S. Musse (eds.), pp. 229-266, Springer, 2008.
Conférences internationales
- P. Raimbaud, A. Jovane, K. Zibrek, C. Pacchierotti, M. Christie, L. Hoyet, J. Pettre, A.-H. Olivier. The Stare-in-the-Crowd Effect in Virtual Reality. In IEEE Conference on Virtual Reality and 3D User Interfaces, VR'2022, Pages 281-290, Christchurch, New Zealand, Mars 2022.
- P. Raimbaud, A. Jovane, K. Zibrek, C. Pacchierotti, M. Christie, L. Hoyet, J. Pettre, A.-H. Olivier. The Stare-in-the-Crowd Effect in Virtual Reality. In IEEE Conference on Virtual Reality and 3D User Interfaces, Pages 281-290, Christchurch, New Zealand, Mars 2022.
- P. Raimbaud, A. Jovane, K. Zibrek, C. Pacchierotti, M. Christie, L. Hoyet, J. Pettré, A.-H. Olivier. Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication. In IVA 2021: ACM International Conference on Intelligent Virtual Agents, Pages 164-166, Virtual Event Japan, France, Septembre 2021.
- R. Sundararaman, C. De Almeida Braga, E. Marchand, J. Pettré. Tracking Pedestrian Heads in Dense Crowd. In IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2021, Pages 3865-3875, Virtual, Juin 2021.
- F. Grzeskowiak, D.J. Gonon, D. Dugas, D. Paez-Granados, J.J. Chung, J. Nieto, R. Siegwart, A. Billard, M. Babel, J. Pettré. Crowd against the machine: A simulation-based benchmark tool to evaluate and compare robot capabilities to navigate a human crowd. In IEEE Int. Conf. on Robotics and Automation, ICRA'21, Pages 3879-3885, Xi'an, China, Mai 2021.
- J. Amirian, B. Zhang, F.V. Castro, J.J. Baldelomar, J.-B. Hayet, J. Pettré. OpenTraj: Assessing Prediction Complexity in Human Trajectories Datasets. In Asian Conference on Computer Vision, ACCV 2020, Novembre 2020.
- W. Van Toll, C. Braga, B. Solenthaler, J. Pettré. Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics. In MIG 2020 - 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, Pages 1-10, Virtual Event, United States, Octobre 2020.
- B. Niay, A.-H. Olivier, K. Zibrek, J. Pettré, L. Hoyet. Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters. In SAP 2020 - ACM Symposium on Applied Perception, Pages 1-9, Virtual Event, United States, Septembre 2020.
- W. Van Toll, F. Grzeskowiak, A. López, J. Amirian, F. Berton, J. Bruneau, B. Jovane, A. Daniel, J. Pettré. Generalized Microscropic Crowd Simulation using Costs in Velocity Space. In i3D 2020 - ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Pages 1-9, San Francisco, United States, Septembre 2020.
- F. Grzeskowiak, M. Babel, J. Bruneau, J. Pettré. Toward Virtual Reality-based Evaluation of Robot Navigation among People. In IEEE Conf. on Virtual Reality and 3D User Interfaces, IEEE VR 2020, Atlanta, United States, Mars 2020.
- F. Berton, L. Hoyet, A.-H. Olivier, J. Bruneau, O. Le Meur, J. Pettré. Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density. In IEEE Virtual Reality Conference, Atlanta, United States, Mars 2020.
- A.-H. Olivier, N. Le Borgne, M. Babel, A. Crétual, J. Pettré. Evitement de collision entre un piéton et une personne sur un fauteuil roulant motorisé. In SOFPEL 2019 - 26ème congrès de la Société Francophone Posture, Équilibre et Locomotion, Montréal, Canada, Décembre 2019.
- A. Lopez, F. Chaumette, E. Marchand, J. Pettré. Attracted by light: vision-based steering virtual characters among dark and light obstacles. In ACM Motion, Interaction and Games (MIG'19), Newcastle upon Tyne, United Kingdom, Octobre 2019.
- J. G. Da Silva Filho, A.-H. Olivier, A. Crétual, J. Pettré, T. Fraichard. Effective Human-Robot Collaboration in near symmetry collision scenarios. In RO-MAN 2019 - 28th IEEE International Conference on Robot & Human Interactive Communication, New Dehli, India, Octobre 2019.
- W. van Toll, J. Pettré. Connecting Global and Local Agent Navigation via Topology. In MIG 2019 - ACM SIGGRAPH Conference Motion Interaction and Games, Newcastle upon Tyne, United Kingdom, Octobre 2019.
- J. Amirian, W. Van Toll, J.-B. Hayet, J. Pettré. Data-Driven Crowd Simulation with Generative Adversarial Networks. In CASA '19 - International Conference on Computer Animation and Social Agents, Pages 1-4, Paris, France, Juillet 2019.
- J. Amirian, J.-B. Hayet, J. Pettré. Social Ways: Learning Multi-Modal Distributions of Pedestrian Trajectories with GANs. In CVPR Workshop 2019 - IEEE Conference on Computer Vision and Pattern Recognition Workshop, Pages 1-9, Long Beach, United States, Juin 2019.
- F. Berton, A.-H. Olivier, J. Bruneau, L. Hoyet, J. Pettré. Studying Gaze Behaviour During Collision Avoidance With a Virtual Walker: Influence of the Virtual Reality Setup. In IEEE Conf. on Virtual Reality and 3D User Interfaces, VR'2019, Pages 717-725, Osaka, Japan, Mars 2019.
- C. Appert-Rolland, J. Pettré, A.-H. Olivier, W. Warren, A. Duigou-Majumdar, E. Pinsard, A. Nicolas. Experimental Study of Collective Pedestrian Dynamics. In 9th conference on Pedestrian and Evacuation Dynamics, Lund, Sweden, Août 2018.
- J. Da Silva Filho, A.-H. Olivier, A. Crétual, J. Pettré, T. Fraichard. Human inspired effort distribution during collision avoidance in human-robot motion. In RO-MAN 2018 - 27th IEEE International Symposium on Robot and Human Interactive Communication, Pages 1111-1117, Nanjing and Tai'an, China, Août 2018.
- A.-H. Olivier, J.-M. Auberlet, A. Dommes, M.-A. Granie, L. Hoyet, J. Pettré. Etude du piéton en réalité virtuelle: état de l'art, enjeux et perspectives. In Int. Conf. Olympic Games: state of the art, Champ sur Marne, France, Juin 2018.
- F. Berton, L. Hoyet, A.-H. Olivier, J. Pettré. Gaze Behaviour During Collision Avoidance Between Walkers: A Preliminary Study to Design an Experimental Platform. In 2018 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), IEEE Virtual Reality 2018 Workshop, Reutlingen, Germany, Mars 2018.
- S. Lynch, J. Pettré, J. Bruneau, R. Kulpa, A. Crétual, A.-H. Olivier. Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task. In IEEE VR 2018 - 25th IEEE Conference on Virtual Reality, Pages 136-142, Reutlingen, Germany, Mars 2018.
- C. Park, S. Tonneau, JS. Park, N. Mansard, F. Multon, J. Pettré, D. Manocha. Dynamically Balanced and Plausible Trajectories for Human-Like Robots. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2016.
- W. Van Toll, R. Triesscheijn, M. Kallmann, R. Oliva, N. Pelechano, J. Pettré, R. Geraerts. A comparative study of navigation meshes. In Int. Conf. on Motion in Games, MIG '16, Pages 91-100, San Francisco, United States, Octobre 2016.
- J. Bruneau, J. Pettré. Energy-efficient mid-term strategies for collision avoidance in crowd simulation. In Proc. of the 14th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA, Pages 119-127, 2015.
- S. Tonneau, N. Mansard, C. Park, D. Manocha, F. Multon, J. Pettré. A Reachability-based planner for sequences of acyclic contacts in cluttered environments. In International Symposium on Robotics Research (ISSR), 2015.
- J. Bruneau, T. Dutra, J. Pettré. Following behaviors: a model for computing following distances based on prediction. In Proc. of the Seventh International Conference on Motion in Games (MIG), Pages 17-24, 2014.
- J. Ramirez, D. Lange, P. Charalambous, C. Esteves, J. Pettré. Optimization-based computation of locomotion trajectories for crowd patches. In Proc. of the Seventh International Conference on Motion in Games (MIG), Pages 7-16, 2014.
- S. Tonneau, J. Pettré, F. Multon. Task efficient contact configurations for arbitrary virtual creatures. In Proc. of the 2014 Graphics Interface Conference (GI), Pages 9-16, 2014.
- K. Jordao, J. Pettré, M-P. Cani. Interactive techniques for populating large virtual cities. In Proc. of the Eurographics Workshop on Urban Data Modelling and Visualisation, Pages 41-42, 2013.
- Y. Li, J-P. Saut, J. Pettré, A. Sahbani, P. Bidaud, F. Multon. Fast grasp planning by using cord geometry to find grasping points. In 2013 IEEE International Conference on Robotics and Automation (ICRA), Pages 3265-3270, 2013.
- C. Lim, M-P. Cani, Q. Galvane, J. Pettré, A. Talib. Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups. In Digital Heritage International 2013 Congress (DigitalHeritage), Volume 1, Pages 589-596, 2013.
- J. Perrinet, A-H. Olivier, J. Pettré. Walk with me: interactions in emotional walking situations, a pilot study. In Proc. of the 2013 ACM Symposium on Applied Perception (SAP), Pages 59-66, 2013.
- J. Pettré, D. Wolinski, A-H Olivier. Velocity-based models for crowd simulation. In Pedestrian and Evacuation Dynamics 2012 (PED), Pages 1065-1078, 2012.
- S. Lemercier, M. Moreau, M. Moussa\"\id, G. Theraulaz, S. Donikian, J. Pettré. Reconstructing motion capture data for human crowd study. In Motion in Games 2011 (MIG), Pages 365-376, 2011.
- M. Marchal, J. Pettré, A. Lécuyer. Joyman: A human-scale joystick for navigating in virtual worlds. In IEEE Symposium on 3D User Interfaces (3DUI), Pages 19-26, 2011.
- Y. Zhang, J. Pettré, J. Ondrej, Q. Xueying, Q. Peng, S. Donikian, others. Mixed Reality Crowds: Online Inserting Virtual Characters into Dynamic Video Scenes. In Computer Animation and Social Agents (CASA) 2011, 2011.
- Y. Zhang, J. Pettré, X. Qin, S. Donikian, Q. Peng. A local behavior model for small pedestrian groups. In Computer-Aided Design and Computer Graphics (CAD/Graphics), 2011 12th International Conference on, Pages 275-281, 2011.
- J. Pettré, M. Marchal, O. Siret, J.-B. de la Rivière, A. Lécuyer. Joyman: an Immersive and Entertaining Interface for Virtual Locomotion. In ACM SIGGRAPH Asia Emerging Technologies, Hong-Kong, Hong Kong SAR China, Décembre 2011.
- M. Marchal, J. Pettré, A. Lécuyer. Joyman: a Human-Scale Joystick for Navigating in Virtual Worlds. In IEEE Symposium on 3D User Interfaces 2011 (3DUI), Singapour, Singapore, Mars 2011.
- D. Flavigne, J. Pettré, K. Mombaur, J-P. and others Laumond. Reactive synthesizing of human locomotion combining nonholonomic and holonomic behaviors. In IEEE/RAS-EMBS International Conference on Biomedical Robotics and Biomechatronics (BIOROB), 2010.
- A-H. Olivier, J. Ond\vrej, J. Pettré, R. Kulpa, A. Crétual. Interaction between real and virtual humans during walking: perceptual evaluation of a simple device. In Proc. of the 7th Symposium on Applied Perception in Graphics and Visualization (APGV), Pages 117-124, 2010.
- T. Truong, D. Flavigne, J. Pettré, K. Mombaur, J-P. Laumond. Reactive synthesizing of human locomotion combining nonholonomic and holonomic behaviors. In 3rd IEEE RAS and EMBS International Conference on Biomedical Robotics and Biomechatronics 2010 (BioRob), Pages 632-637, 2010.
- Y. Zhang, X. Qin, J. Pettré, Q. Peng. Real-time Inserting Virtual Characters into Dynamic Video Scene. In Proc. of the Chinese Conference on Computer Graphics 2010 (CHINAGRAPH), 2010.
- A-H. Olivier, R. Kulpa, J. Pettré, A. Crétual. A velocity-curvature space approach for walking motions analysis. In Motion in games (MIG), Pages 104-115, 2009.
- J. Pettré, J. Ond\vrej, A-H. Olivier, A. Crétual, S. Donikian. Experiment-based modeling, simulation and validation of interactions between virtual walkers. In Proc. of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), Pages 189-198, 2009.
- B. Yersin, J. Ma\"\im, J. Pettré, D. Thalmann. Crowd patches: populating large-scale virtual environments for real-time applications. In Proc. of the 2009 symposium on Interactive 3D graphics and games (I3D), Pages 207-214, 2009.
- Y. Zhang, J. Pettré, Q. Peng, S. Donikian. Data based steering of virtual human using a velocity-space approach. In Motion in Games (MIG), Pages 170-181, 2009.
- J. Pettré. Populate your game scene. In Motion in Games 2008 (MIG), Pages 33-42, 2008.
- J. Pettré, H. Grillon, D. Thalmann. Crowds of moving objects: Navigation planning and simulation. In IEEE International Conference on Robotics and Automation (ICRA), 2008.
- J. Pettré, J-P. Laumond, D. Thalmann. A navigation graph for real-time crowd animation on multilayered and uneven terrain. In First International Workshop on Crowd Simulation (V-CROWDS), Volume 43, 2005.
- J. Pettré, J-P. Laumond, T. Siméon. A 2-stages locomotion planner for digital actors. In Proc. of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation (SCA), Pages 258-264, 2003.
- J. Pettré, J-P. Laumond, T. Siméon, others. 3D collision avoidance for digital actors locomotion. In 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Pages 400-405, 2003.
- R. Chatila, R. Alami, T. Simeon, J. Pettré, L. Jaillet. Safe, reliable and friendly interaction between humans and humanoids. In 3rd IARP International Workshop on Humanoid and Human Friendly Robotics, Pages 83-87, 2002.
- J. Pettré, T. Siméon, J-P. Laumond. Planning human walk in virtual environments. In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Volume 3, Pages 3048-3053, 2002.
Divers
- A. Colas, W. Van Toll, L. Hoyet, C. Pacchierotti, M. Christie, K. Zibrek, A.-H. Olivier, J. Pettré. Interaction Fields: Sketching Collective Behaviours. MIG 2020: Motion, Interaction, and Games, Octobre 2020.
- A.-H. Olivier, N. Le Borgne, M. Babel, A. Crétual, J. Pettré. Collision avoidance between a walker and a person on an electric powered wheelchair. ISPGR 2019 - Conference of the International Society for Posture & Gait Research, Juin 2019.
Thèses encadrées
- F. Grzeskowiak. Simulation et expérimentations pour l’évaluation de la navigation de robots dans la foule. Thèse de l'Insa de Rennes, Décembre 2021.
- Javad Amirian. Human motion trajectory prediction for robot navigation. Thèse de l'Université de Rennes 1, Juillet 2021.
- F. Berton. Immersive virtual crowds: evaluation of pedestrian behaviours in virtual reality. Thèse de l'Université de Rennes 1, Décembre 2020.
- A. Lopez. Optical flow-based navigation algorithms for virtual humans. Thèse de l'Université de Rennes 1, Décembre 2019.
- J. Bruneau. Studying and modeling complex interactions for crowd simulation. Thèse de l'Université de Rennes 1, Novembre 2016.
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