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A. Nesti, C. Masone, M. Barnett-Cowan, P. Robuffo Giordano, H. H. Bülthoff, P. Pretto. Roll rate thresholds and perceived realism in driving simulation. In Driving Simulation Conference 2012 Europe, 2012.


Due to limited operational space, in dynamic driving simulators it is common practice to implement motion cueing algorithms that tilt the simulator cabin to reproduce sustained accelerations. In order to avoid conflicting inertial cues, the tilt rate is kept below drivers’ perceptual thresholds, which are typically derived from the results of classical vestibular research where additional sensory cues to self-motion are removed. Here we conduct two experiments in order to assess whether higher tilt limits can be employed to expand the user’s perceptual workspace of dynamic driving simulators. In the first experiment we measure detection thresholds for roll in conditions that closely resemble typical driving. In the second experiment we measure drivers’ perceived realism in slalom driving for sub-, near- and supra-threshold roll rates. Results show that detection threshold for roll in an active driving task is remarkably higher than the limits currently used in motion cueing algorithms to drive simulators. Supra-threshold roll rates in the slalom task are also rated as more realistic. Overall, our findings suggest that higher tilt limits can be successfully implemented in motion cueing algorithms to better optimize simulator operational space

BibTex Reference

   Author = {Nesti, A. and Masone, C. and Barnett-Cowan, M. and Robuffo Giordano, P. and H. Bülthoff, H. and Pretto, P.},
   Title = {{Roll rate thresholds and perceived realism in driving simulation}},
   BookTitle = {Driving Simulation Conference 2012 Europe},
   Year = {2012}

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