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Ardouin14a

J. Ardouin, A. Lecuyer, M. Marchal, E. Marchand. Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360o. In IEEE Virtual Reality Conference, VR 2014, Pages 3-8, Minneapolis, Minnesota, March 2014.

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Abstract

In this paper we introduce a novel approach for stereoscopic rendering of virtual environments with a wide Field-of-View (FoV) up to 360o. Handling such a wide FoV implies the use of non-planar projections and generates specific problems such as for rasterization and clipping of primitives. We propose a novel pre-clip stage specifically adapted to geometric approaches for which problems occur with polygons spanning across the projection disconti- nuities. Our approach integrates seamlessly with immersive virtual reality systems as it is compatible with stereoscopy, head-tracking, and multi-surface projections. The benchmarking of our approach with different hardware setups could show that it is well compliant with real-time constraint, and capable of displaying a wide range of FoVs. Thus, our geometric approach could be used in various VR applications in which the user needs to extend the FoV and apprehend more visual information

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Maud Marchal
Eric Marchand

BibTex Reference

@InProceedings{Ardouin14a,
   Author = {Ardouin, J. and Lecuyer, A. and Marchal, M. and Marchand, E.},
   Title = {Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360o},
   BookTitle = {IEEE Virtual Reality Conference, VR 2014},
   Pages = {3--8},
   Address = {Minneapolis, Minnesota},
   Month = {March},
   Year = {2014}
}

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