Jump to : Download | Abstract | Contact | BibTex reference | EndNote reference |


J. Ardouin, A. Lécuyer, M. Marchal, E. Marchand. Design and Evaluation of Methods to Prevent Frame Cancellation in Real-Time Stereoscopic Rendering. In IEEE Symposium on 3D User Interfaces, 3DUI 2011, Pages 95-98, Singapore, March 2011.

Download [help]

Download paper: Doi page

Download Hal paper: Hal : Hyper Archive en ligne

Download paper: Adobe portable document (pdf) pdf

Copyright notice:

This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder. This page is automatically generated by bib2html v217, © Inria 2002-2024, Projet Lagadic/Rainbow


Frame cancellation comes from the conflict between two depth cues: stereo disparity and occlusion with the screen border. When this conflict occurs, the user suffers from poor depth perception of the scene. It also leads to uncomfortable viewing and eyestrain due to problems in fusing left and right images. In this paper we propose a novel method to avoid frame cancellation in real-time stereoscopic rendering. To solve the disparity/frame occlusion conflict, we propose rendering only the part of the viewing volume that is free of conflict by using clipping methods available in standard real-time 3D APIs. This volume is called the "Stereo Compatible Volume" (SCV) and the method is named "Stereo Compatible Volume Clipping" (SCVC). Black Bands, a proven method initially designed for stereoscopic movies is also implemented to conduct an evaluation. Twenty two people were asked to answer open questions and to score criteria for SCVC, Black Bands and a Control method with no specific treatment. Results show that subjective preference and user's depth perception near screen edge seem improved by SCVC, and that Black Bands did not achieve the performance we expected. At a time when stereoscopic capable hardware is available from the mass consumer market, the disparity/frame occlusion conflict in stereoscopic rendering will become more noticeable. SCVC could be a solution to recommend. SCVC's simplicity of implementation makes the method able to target a wide range of rendering software from VR application to game engine


Maud Marchal
Eric Marchand

BibTex Reference

   Author = {Ardouin, J. and Lécuyer, A. and Marchal, M. and Marchand, E.},
   Title = {Design and Evaluation of Methods to Prevent Frame Cancellation in Real-Time Stereoscopic Rendering},
   BookTitle = {IEEE Symposium on 3D User Interfaces, 3DUI 2011},
   Pages = {95--98},
   Address = {Singapore},
   Month = {March},
   Year = {2011}

EndNote Reference [help]

Get EndNote Reference (.ref)