Publications of Julien Pettre

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Academic Journals

  1. A. Lopez, J. Pettré, E. Marchand, F. Chaumette. Character navigation in dynamic environments based on optical flow. Computer Graphics Forum, (Eurographics 2019 Proceeding), 38(2):181-192, May 2019. details Hal : Hyper Archive en ligne doi pdf
  2. P. Ecormier-Nocca, J. Pettré, P. Memari, M.-P. Cani. Image-based Authoring of Herd Animations. Computer Animation and Virtual Worlds, 30(3), May 2019. details Hal : Hyper Archive en ligne doi pdf
  3. S. Motsch, M. Moussaid, E. Guillot, M. Moreau, J. Pettré, G. Theraulaz, C. Appert-Rolland, P. Degond. Modeling crowd dynamics through coarse-grained data analysis. Mathematical Biosciences and Engineering, 15(6):1271-1290, 2018. details Hal : Hyper Archive en ligne
  4. L.A. Meerhoff, J. Pettré, S. Lynch, A. Crétual, A.-H. Olivier. Collision Avoidance With Multiple Walkers: Sequential or Simultaneous Interactions?. Frontiers in Psychology, 9, November 2018. details Hal : Hyper Archive en ligne doi pdf
  5. L. Meerhoff, J. Bruneau, A. Vu, A.-H. Olivier, J. Pettré. Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activity. Acta Psychologica, 190:248-257, October 2018. details Hal : Hyper Archive en ligne doi pdf
  6. S. Tonneau, P. Fernbach, A. Del Prete, J. Pettré, N. Mansard. 2PAC: Two Point Attractors for Center of Mass Trajectories in Multi Contact Scenarios. ACM Transactions on Graphics, 37(5), October 2018. details Hal : Hyper Archive en ligne doi pdf
  7. S.D. Lynch, R. Kulpa, L. Meerhoff, J. Pettré, A. Crétual, A.-H. Olivier. Collision Avoidance Behavior between Walkers: Global and Local Motion Cues. IEEE Trans. on Visualization and Computer Graphics, 24(7):2078-2088, July 2018. details Hal : Hyper Archive en ligne doi pdf
  8. A.-H. Olivier, J. Bruneau, R. Kulpa, J. Pettré. Walking with virtual people: Evaluation of locomotion interfaces in dynamic environments. IEEE Trans. on Visualization and Computer Graphics, 24(7):2251-2263, July 2018. details Hal : Hyper Archive en ligne doi pdf
  9. S. Tonneau, A. Del Prete, J. Pettré, C. Park, D. Manocha, N. Mansard. An efficient acyclic contact planner for multiped robots. IEEE Transactions on Robotics, 34(3):586-601, June 2018. details Hal : Hyper Archive en ligne doi pdf
  10. C. Vassallo, A.-H. Olivier, P. Souères, A. Crétual, O. Stasse, J. Pettré. How do walkers behave when crossing the way of a mobile robot that replicates human interaction rules?. Gait & Posture, 60:188-193, March 2018. details Hal : Hyper Archive en ligne doi
  11. J. Bruneau, J. Pettré. EACS: Effective Avoidance Combination Strategy. Computer Graphics Forum, 36(8):108-122, December 2017. details Hal : Hyper Archive en ligne doi pdf
  12. Z. Ren, P. Charalambous, J. Bruneau, Q. Peng, J. Pettré. Group Modeling: A Unified Velocity-Based Approach. Computer Graphics Forum, 36(8):45-56, December 2017. details Hal : Hyper Archive en ligne doi pdf
  13. T. Dutra, R. Marques, J. Cavalcante-Neto, C.A. Vidal, J. Pettré. Gradient-based steering for vision-based crowd simulation algorithms. Computer Graphics Forum, 36(2):337-348, May 2017. details Hal : Hyper Archive en ligne doi pdf
  14. C. Vassallo, A.-H. Olivier, P. Souères, A. Crétual, O. Stasse, J. Pettré. How do walkers avoid a mobile robot crossing their way?. Gait and Posture, 51:97-103, January 2017. details Hal : Hyper Archive en ligne doi pdf
  15. D. Wolinski, M.C. Lin, J. Pettré. WarpDriver: Context-Aware Probabilistic Motion Prediction for Crowd Simulation. ACM Transactions on Graphics, also published in SIGGRAPH Asia 2016, 35(6), November 2016. details Hal : Hyper Archive en ligne doi
  16. L. Hoyet, A.-H. Olivier, R. Kulpa, J. Pettré. Perceptual Effect of Shoulder Motions on Crowd Animations. ACM Transactions on Graphics, ACM SIGGRAPH 2016 Proceedings, 35(4), July 2016. details Hal : Hyper Archive en ligne doi pdf
  17. S. Tonneau, R. Al-Ashqar, J. Pettré, T. Komura, N. Mansard. Contact re-positioning under large environment deformation. Computer Graphics Forum, Eurographics 2016 Special Issue, 35(2):127-138, May 2016. details doi
  18. J. Bruneau, A-H. Olivier, J. Pettré. Going through, going around: A study on individual avoidance of groups. IEEE Trans. on Visualization and Computer Graphics, IEEE VR 2015 Special Issue, 21(4):520-528, 2015. details
  19. J. Fehrenbach, J. Narski, J. Hua, S. Lemercier, A. Jelic and C. Appert-Rolland, S. Donikian, J. Pettré, P. Degond. Time-delayed follow-the-leader model for pedestrians walking in line. Networks and Heterogeneous Media, 10(3):579-608, 2015. details
  20. W. Li, D. Wolinski, J. Pettré, M. Lin. Biologically-Inspired Visual Simulation of Insect Swarms. Computer Graphics Forum, (Eurographics 2015 Special Issue), 34(2):425-434, 2015. details
  21. Y. Li, J-P. Saut, J. Pettré, A. Sahbani, F. Multon. Fast Grasp Planning Using Cord Geometry. IEEE Trans. on Robotics, 31(6):1393-1403, 2015. details
  22. J. Bruneau, T. Dutra, J. Pettré. Following Behaviors: A Model for Computing Following Distances. Transportation Research Procedia, 2:424-429, 2014. details
  23. K. Jordao, J. Pettré, M. Christie, M-P. Cani. Crowd sculpting: A space-time sculpting method for populating virtual environments. Computer Graphics Forum, Eurographics 2014 Special Issue, 33(2):351-360, 2014. details
  24. A-H. Olivier, J. Bruneau, G. Cirio, J. Pettré. A virtual reality platform to study crowd behaviors. Transportation Research Procedia, 2:114-122, 2014. details
  25. S. Tonneau, J. Pettré, F. Multon. Using task efficient contact configurations to animate creatures in arbitrary environments. Computers & Graphics, 45:40-50, 2014. details
  26. D. Wolinski, S. Guy, A-H. Olivier, M. Lin, D. Manocha, J. Pettré. Parameter estimation and comparative evaluation of crowd simulations. Computer Graphics Forum, (Eurographics 2014 Special Issue), 33(2):303-312, 2014. details
  27. D. Wolinski, S. J Guy, A-H. Olivier, M. Lin, Dinesh Manocha, J. Pettré. Optimization-based Pedestrian Model Calibration for Evaluation. Transportation Research Procedia, 2:228-236, 2014. details
  28. G. Cirio, A. Olivier, M. Marchal, J. Pettré. Kinematic evaluation of virtual walking trajectories. IEEE Trans. on Visualization and Computer Graphics, IEEE VR 2013 Special Issue, 19(4):671-680, 2013. details
  29. P. Degond, C. Appert-Rolland, J. Pettré, G. Theraulaz. Vision-based macroscopic pedestrian models. Kinetic and Related Models, 6(4):809-839, 2013. details
  30. A-H. Olivier, A. Marin, A. Crétual, A. Berthoz, J. Pettré. Collision avoidance between two walkers: Role-dependent strategies. Gait & posture, 38(4):751-756, 2013. details
  31. Z. Ren, W. Gai, F. Zhong, J. Pettré, Q. Peng. Inserting virtual pedestrians into pedestrian groups video with behavior consistency. The Visual Computer, 29(9):927-936, 2013. details
  32. M. Moussaid, E. G Guillot, M. Moreau, J. and Chabiron, O. Fehrenbach, S. Lemercier, J. Pettré, C. Appert-Rolland, P. Degond, G. Theraulaz. Traffic instabilities in self-organized pedestrian crowds. PLoS Computational Biology, 8(3), 2012. details
  33. A-H. Olivier, A. Marin, A. Crétual, J. Pettré. Minimal predicted distance: A common metric for collision avoidance during pairwise interactions between walkers. Gait and Posture, 36(3):399-404, 2012. details
  34. A-H. Olivier, R. Kulpa, J. Pettré, A. Crétual. A step-by-step modeling, analysis and annotation of locomotion. Computer Animation and Virtual Worlds, 22(5):421-433, 2011. details
  35. Y. Zhang, J. Pettré, J. Ond\vrej, X. Qin, Q. Peng, S. Donikian. Online inserting virtual characters into dynamic video scenes. Computer Animation and Virtual Worlds, 22(6):499-510, 2011. details
  36. J. Ond\vrej, J. Pettré, A-H. Olivier, S. Donikian. A synthetic-vision based steering approach for crowd simulation. ACM Transaction on Graphics, (SIGGRAPH 2010), 29(4), 2010. details
  37. J. Maim, B. Yersin, J. Pettré, D. Thalmann. Yaq: An architecture for real-time navigation and rendering of varied crowds. IEEE Computer Graphics and Applications, 29(4):44-53, 2009. details
  38. S. Paris, J. Pettré, S. Donikian. Pedestrian reactive navigation for crowd simulation: a predictive approach. Computer Graphics Forum, (Special Issue Eurographics 2007), 26(3):665-674, 2007. details
  39. C. Esteves, G. Arechavaleta, J. Pettré, J-P. Laumond. Animation planning for virtual characters cooperation. ACM Transaction on Graphics, 25(2):319-339, 2006. details
  40. J. Pettré, P. Ciechomski, J. Ma\"\im, B. and Laumond, J-P. Yersin, D. Thalmann. Real-time navigating crowds: scalable simulation and rendering. Computer Animation and Virtual Worlds, (CASA 2006 Special Issue), 17(3):445-455, 2006. details
  41. J. Pettré, J-P. Laumond. A motion capture-based control-space approach for walking mannequins. Computer Animation and Virtual Worlds, 17(2):109-126, 2006. details

Book Chapters

  1. B. Bera, D. Wolinski, J. Pettré, D. Manocha. Realtime Pedestrian Tracking and Prediction in Dense Crowds. In Group and Crowd Behavior for Computer Vision, Chap. 17, pp. 391-415, Academic Press, 2017. details doi download
  2. J. Pettré. Locomotion Synthesis for Digital Actors. In Modeling, Simulation and Optimization of Bipedal Walking, pp. 187-198, Springer Berlin Heidelberg, 2013. details
  3. J. Pettré. Planification de la navigation et du mouvement de l'humain virtuel. In Le traité de la réalité virtuelle Volume 5 - Les humains virtuels, P. Fuchs, G. Moreau, S. Donikian (eds.), pp. 137-156, Presse des mines, 2009. details
  4. J. Pettré. Populated Environments. In Crowd Simulation, D. Thalmann, S. Musse (eds.), pp. 229-266, Springer, 2008. details

International Conferences

  1. A.-H. Olivier, N. Le Borgne, M. Babel, A. Crétual, J. Pettré. Evitement de collision entre un piéton et une personne sur un fauteuil roulant motorisé. In SOFPEL 2019 - 26ème congrès de la Société Francophone Posture, Équilibre et Locomotion, Montréal, Canada, December 2019. details Hal : Hyper Archive en ligne
  2. A. Lopez, F. Chaumette, E. Marchand, J. Pettré. Attracted by light: vision-based steering virtual characters among dark and light obstacles. In ACM Motion, Interaction and Games (MIG'19), Newcastle upon Tyne, United Kingdom, October 2019. details Hal : Hyper Archive en ligne doi pdf
  3. J. G. Da Silva Filho, A.-H. Olivier, A. Crétual, J. Pettré, T. Fraichard. Effective Human-Robot Collaboration in near symmetry collision scenarios. In RO-MAN 2019 - 28th IEEE International Conference on Robot & Human Interactive Communication, New Dehli, India, October 2019. details Hal : Hyper Archive en ligne pdf
  4. W. van Toll, J. Pettré. Connecting Global and Local Agent Navigation via Topology. In MIG 2019 - ACM SIGGRAPH Conference Motion Interaction and Games, Newcastle upon Tyne, United Kingdom, October 2019. details Hal : Hyper Archive en ligne doi pdf
  5. J. Amirian, W. Van Toll, J.-B. Hayet, J. Pettré. Data-Driven Crowd Simulation with Generative Adversarial Networks. In CASA '19 - International Conference on Computer Animation and Social Agents, Pages 1-4, Paris, France, July 2019. details Hal : Hyper Archive en ligne doi pdf
  6. J. Amirian, J.-B. Hayet, J. Pettré. Social Ways: Learning Multi-Modal Distributions of Pedestrian Trajectories with GANs. In CVPR Workshop 2019 - IEEE Conference on Computer Vision and Pattern Recognition, Pages 1-9, Long Beach, United States, June 2019. details Hal : Hyper Archive en ligne pdf
  7. F. Berton, A.-H. Olivier, J. Bruneau, L. Hoyet, J. Pettré. Studying Gaze Behaviour During Collision Avoidance With a Virtual Walker: Influence of the Virtual Reality Setup. In IEEE Conf. on Virtual Reality and 3D User Interfaces, VR'2019, Pages 717-725, Osaka, Japan, March 2019. details Hal : Hyper Archive en ligne doi pdf
  8. C. Appert-Rolland, J. Pettré, A.-H. Olivier, W. Warren, A. Duigou-Majumdar, E. Pinsard, A. Nicolas. Experimental Study of Collective Pedestrian Dynamics. In 9th conference on Pedestrian and Evacuation Dynamics, Lund, Sweden, August 2018. details Hal : Hyper Archive en ligne pdf
  9. J. Da Silva Filho, A.-H. Olivier, A. Cretual, J. Pettré, T. Fraichard. Human inspired effort distribution during collision avoidance in human-robot motion. In RO-MAN 2018 - 27th IEEE International Symposium on Robot and Human Interactive Communication, Pages 1111-1117, Nanjing and Tai'an, China, August 2018. details Hal : Hyper Archive en ligne doi pdf
  10. A.-H. Olivier, J.-M. Auberlet, A. Dommes, M.-A. Granie, L. Hoyet, J. Pettré. Etude du piéton en réalité virtuelle: état de l'art, enjeux et perspectives. In Int. Conf. Olympic Games: state of the art, Champ sur Marne, France, June 2018. details Hal : Hyper Archive en ligne
  11. F. Berton, L. Hoyet, A.-H. Olivier, J. Pettré. Gaze Behaviour During Collision Avoidance Between Walkers: A Preliminary Study to Design an Experimental Platform. In 2018 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), IEEE Virtual Reality 2018 Workshop, Reutlingen, Germany, March 2018. details Hal : Hyper Archive en ligne pdf
  12. S. Lynch, J. Pettré, J. Bruneau, R. Kulpa, A. Cretual, A.-H. Olivier. Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task. In IEEE VR 2018 - 25th IEEE Conference on Virtual Reality, Pages 136-142, Reutlingen, Germany, March 2018. details Hal : Hyper Archive en ligne doi
  13. C. Park, S. Tonneau, JS. Park, N. Mansard, F. Multon, J. Pettré, D. Manocha. Dynamically Balanced and Plausible Trajectories for Human-Like Robots. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2016. details
  14. W. Van Toll, R. Triesscheijn, M. Kallmann, R. Oliva, N. Pelechano, J. Pettré, R. Geraerts. A comparative study of navigation meshes. In Int. Conf. on Motion in Games, MIG '16, Pages 91-100, San Francisco, United States, October 2016. details Hal : Hyper Archive en ligne doi pdf
  15. J. Bruneau, J. Pettré. Energy-efficient mid-term strategies for collision avoidance in crowd simulation. In Proc. of the 14th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA, Pages 119-127, 2015. details
  16. S. Tonneau, N. Mansard, C. Park, D. Manocha, F. Multon, J. Pettré. A Reachability-based planner for sequences of acyclic contacts in cluttered environments. In International Symposium on Robotics Research (ISSR), 2015. details
  17. J. Bruneau, T. Dutra, J. Pettré. Following behaviors: a model for computing following distances based on prediction. In Proc. of the Seventh International Conference on Motion in Games (MIG), Pages 17-24, 2014. details
  18. J. Ramirez, D. Lange, P. Charalambous, C. Esteves, J. Pettré. Optimization-based computation of locomotion trajectories for crowd patches. In Proc. of the Seventh International Conference on Motion in Games (MIG), Pages 7-16, 2014. details
  19. S. Tonneau, J. Pettré, F. Multon. Task efficient contact configurations for arbitrary virtual creatures. In Proc. of the 2014 Graphics Interface Conference (GI), Pages 9-16, 2014. details
  20. K. Jordao, J. Pettré, M-P. Cani. Interactive techniques for populating large virtual cities. In Proc. of the Eurographics Workshop on Urban Data Modelling and Visualisation, Pages 41-42, 2013. details
  21. Y. Li, J-P. Saut, J. Pettré, A. Sahbani, P. Bidaud, F. Multon. Fast grasp planning by using cord geometry to find grasping points. In 2013 IEEE International Conference on Robotics and Automation (ICRA), Pages 3265-3270, 2013. details
  22. C. Lim, M-P. Cani, Q. Galvane, J. Pettré, A. Talib. Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups. In Digital Heritage International 2013 Congress (DigitalHeritage), Volume 1, Pages 589-596, 2013. details
  23. J. Perrinet, A-H. Olivier, J. Pettré. Walk with me: interactions in emotional walking situations, a pilot study. In Proc. of the 2013 ACM Symposium on Applied Perception (SAP), Pages 59-66, 2013. details
  24. J. Pettré, D. Wolinski, A-H Olivier. Velocity-based models for crowd simulation. In Pedestrian and Evacuation Dynamics 2012 (PED), Pages 1065-1078, 2012. details
  25. S. Lemercier, M. Moreau, M. Moussa\"\id, G. Theraulaz, S. Donikian, J. Pettré. Reconstructing motion capture data for human crowd study. In Motion in Games 2011 (MIG), Pages 365-376, 2011. details
  26. M. Marchal, J. Pettré, A. Lécuyer. Joyman: A human-scale joystick for navigating in virtual worlds. In IEEE Symposium on 3D User Interfaces (3DUI), Pages 19-26, 2011. details
  27. Y. Zhang, J. Pettré, J. Ondrej, Q. Xueying, Q. Peng, S. Donikian, others. Mixed Reality Crowds: Online Inserting Virtual Characters into Dynamic Video Scenes. In Computer Animation and Social Agents (CASA) 2011, 2011. details
  28. Y. Zhang, J. Pettré, X. Qin, S. Donikian, Q. Peng. A local behavior model for small pedestrian groups. In Computer-Aided Design and Computer Graphics (CAD/Graphics), 2011 12th International Conference on, Pages 275-281, 2011. details
  29. D. Flavigne, J. Pettré, K. Mombaur, J-P. and others Laumond. Reactive synthesizing of human locomotion combining nonholonomic and holonomic behaviors. In IEEE/RAS-EMBS International Conference on Biomedical Robotics and Biomechatronics (BIOROB), 2010. details
  30. A-H. Olivier, J. Ond\vrej, J. Pettré, R. Kulpa, A. Crétual. Interaction between real and virtual humans during walking: perceptual evaluation of a simple device. In Proc. of the 7th Symposium on Applied Perception in Graphics and Visualization (APGV), Pages 117-124, 2010. details
  31. T. Truong, D. Flavigne, J. Pettré, K. Mombaur, J-P. Laumond. Reactive synthesizing of human locomotion combining nonholonomic and holonomic behaviors. In 3rd IEEE RAS and EMBS International Conference on Biomedical Robotics and Biomechatronics 2010 (BioRob), Pages 632-637, 2010. details
  32. Y. Zhang, X. Qin, J. Pettré, Q. Peng. Real-time Inserting Virtual Characters into Dynamic Video Scene. In Proc. of the Chinese Conference on Computer Graphics 2010 (CHINAGRAPH), 2010. details
  33. A-H. Olivier, R. Kulpa, J. Pettré, A. Crétual. A velocity-curvature space approach for walking motions analysis. In Motion in games (MIG), Pages 104-115, 2009. details
  34. J. Pettré, J. Ond\vrej, A-H. Olivier, A. Crétual, S. Donikian. Experiment-based modeling, simulation and validation of interactions between virtual walkers. In Proc. of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), Pages 189-198, 2009. details
  35. B. Yersin, J. Ma\"\im, J. Pettré, D. Thalmann. Crowd patches: populating large-scale virtual environments for real-time applications. In Proc. of the 2009 symposium on Interactive 3D graphics and games (I3D), Pages 207-214, 2009. details
  36. Y. Zhang, J. Pettré, Q. Peng, S. Donikian. Data based steering of virtual human using a velocity-space approach. In Motion in Games (MIG), Pages 170-181, 2009. details
  37. J. Pettré. Populate your game scene. In Motion in Games 2008 (MIG), Pages 33-42, 2008. details
  38. J. Pettré, H. Grillon, D. Thalmann. Crowds of moving objects: Navigation planning and simulation. In IEEE International Conference on Robotics and Automation (ICRA), 2008. details
  39. J. Pettré, J-P. Laumond, D. Thalmann. A navigation graph for real-time crowd animation on multilayered and uneven terrain. In First International Workshop on Crowd Simulation (V-CROWDS), Volume 43, 2005. details
  40. J. Pettré, J-P. Laumond, T. Siméon. A 2-stages locomotion planner for digital actors. In Proc. of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation (SCA), Pages 258-264, 2003. details
  41. J. Pettré, J-P. Laumond, T. Siméon, others. 3D collision avoidance for digital actors locomotion. In 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Pages 400-405, 2003. details
  42. R. Chatila, R. Alami, T. Simeon, J. Pettré, L. Jaillet. Safe, reliable and friendly interaction between humans and humanoids. In 3rd IARP International Workshop on Humanoid and Human Friendly Robotics, Pages 83-87, 2002. details
  43. J. Pettré, T. Siméon, J-P. Laumond. Planning human walk in virtual environments. In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Volume 3, Pages 3048-3053, 2002. details

Misc

  1. A.-H. Olivier, N. Le Borgne, M. Babel, A. Crétual, J. Pettré. Collision avoidance between a walker and a person on an electric powered wheelchair. ISPGR 2019 - Conference of the International Society for Posture & Gait Research, June 2019. details Hal : Hyper Archive en ligne

Advised Ph.D.

  1. A. Lopez. Optical flow-based navigation algorithms for virtual humans. PhD Thesis Université de Rennes 1, December 2019. details Hal : Hyper Archive en ligne pdf
  2. J. Bruneau. Studying and modeling complex interactions for crowd simulation. PhD Thesis Université de Rennes 1, November 2016. details Hal : Hyper Archive en ligne pdf

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