Publications of Julien Pettre

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Academic Journals

  1. A. Jovane, P. Raimbaud, K. Zibrek, C. Pacchierotti, M. Christie, L. Hoyet, A.-H. Olivier, J. Pettré. Warping character animations using visual motion features. Computers and Graphics, 110:38-48, February 2023. details Hal : Hyper Archive en ligne doi pdf
  2. F. Berton, F. Grzeskowiak, A. Bonneau, A. Jovane, M. Aggravi, L. Hoyet, A.-H. Olivier, C. Pacchierotti, J. Pettré. Crowd Navigation in VR: exploring haptic rendering of collisions. IEEE Trans. on Visualization and Computer Graphics, 28(7):2589-2601, July 2022. details Hal : Hyper Archive en ligne doi pdf
  3. W. Van Toll, J. Pettré. Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s. Computer Graphics Forum (Eurographics 2021), 40(2):731-754, May 2021. details Hal : Hyper Archive en ligne doi pdf
  4. W. Van Toll, R. Triesscheijn, M. Kallmann, R. Oliva, N. Pelechano, J. Pettré, R. Geraerts. Comparing navigation meshes: Theoretical analysis and practical metrics. Computers and Graphics, pages 52-82, October 2020. details Hal : Hyper Archive en ligne doi pdf
  5. W. Van Toll, J. Pettré. Synchronizing navigation algorithms for crowd simulation via topological strategies. Computers and Graphics, pages 24-37, June 2020. details Hal : Hyper Archive en ligne doi pdf
  6. A. Lopez, J. Pettré, E. Marchand, F. Chaumette. Character navigation in dynamic environments based on optical flow. Computer Graphics Forum, (Eurographics 2019 Proceeding), 38(2):181-192, May 2019. details Hal : Hyper Archive en ligne doi pdf
  7. P. Ecormier-Nocca, J. Pettré, P. Memari, M.-P. Cani. Image-based Authoring of Herd Animations. Computer Animation and Virtual Worlds, 30(3), May 2019. details Hal : Hyper Archive en ligne doi pdf
  8. S. Motsch, M. Moussaid, E. Guillot, M. Moreau, J. Pettré, G. Theraulaz, C. Appert-Rolland, P. Degond. Modeling crowd dynamics through coarse-grained data analysis. Mathematical Biosciences and Engineering, 15(6):1271-1290, 2018. details Hal : Hyper Archive en ligne
  9. L.A. Meerhoff, J. Pettré, S. Lynch, A. Crétual, A.-H. Olivier. Collision Avoidance With Multiple Walkers: Sequential or Simultaneous Interactions?. Frontiers in Psychology, 9, November 2018. details Hal : Hyper Archive en ligne doi pdf
  10. L. Meerhoff, J. Bruneau, A. Vu, A.-H. Olivier, J. Pettré. Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activity. Acta Psychologica, 190:248-257, October 2018. details Hal : Hyper Archive en ligne doi pdf
  11. S. Tonneau, P. Fernbach, A. Del Prete, J. Pettré, N. Mansard. 2PAC: Two Point Attractors for Center of Mass Trajectories in Multi Contact Scenarios. ACM Transactions on Graphics, 37(5), October 2018. details Hal : Hyper Archive en ligne doi pdf
  12. S.D. Lynch, R. Kulpa, L. Meerhoff, J. Pettré, A. Crétual, A.-H. Olivier. Collision Avoidance Behavior between Walkers: Global and Local Motion Cues. IEEE Trans. on Visualization and Computer Graphics, 24(7):2078-2088, July 2018. details Hal : Hyper Archive en ligne doi pdf
  13. A.-H. Olivier, J. Bruneau, R. Kulpa, J. Pettré. Walking with virtual people: Evaluation of locomotion interfaces in dynamic environments. IEEE Trans. on Visualization and Computer Graphics, 24(7):2251-2263, July 2018. details Hal : Hyper Archive en ligne doi pdf
  14. S. Tonneau, A. Del Prete, J. Pettré, C. Park, D. Manocha, N. Mansard. An efficient acyclic contact planner for multiped robots. IEEE Transactions on Robotics, 34(3):586-601, June 2018. details Hal : Hyper Archive en ligne doi pdf
  15. C. Vassallo, A.-H. Olivier, P. Souères, A. Crétual, O. Stasse, J. Pettré. How do walkers behave when crossing the way of a mobile robot that replicates human interaction rules?. Gait & Posture, 60:188-193, March 2018. details Hal : Hyper Archive en ligne doi
  16. J. Bruneau, J. Pettré. EACS: Effective Avoidance Combination Strategy. Computer Graphics Forum, 36(8):108-122, December 2017. details Hal : Hyper Archive en ligne doi pdf
  17. Z. Ren, P. Charalambous, J. Bruneau, Q. Peng, J. Pettré. Group Modeling: A Unified Velocity-Based Approach. Computer Graphics Forum, 36(8):45-56, December 2017. details Hal : Hyper Archive en ligne doi pdf
  18. T. Dutra, R. Marques, J. Cavalcante-Neto, C.A. Vidal, J. Pettré. Gradient-based steering for vision-based crowd simulation algorithms. Computer Graphics Forum, 36(2):337-348, May 2017. details Hal : Hyper Archive en ligne doi pdf
  19. C. Vassallo, A.-H. Olivier, P. Souères, A. Crétual, O. Stasse, J. Pettré. How do walkers avoid a mobile robot crossing their way?. Gait and Posture, 51:97-103, January 2017. details Hal : Hyper Archive en ligne doi pdf
  20. D. Wolinski, M.C. Lin, J. Pettré. WarpDriver: Context-Aware Probabilistic Motion Prediction for Crowd Simulation. ACM Transactions on Graphics, also published in SIGGRAPH Asia 2016, 35(6), November 2016. details Hal : Hyper Archive en ligne doi
  21. L. Hoyet, A.-H. Olivier, R. Kulpa, J. Pettré. Perceptual Effect of Shoulder Motions on Crowd Animations. ACM Transactions on Graphics, ACM SIGGRAPH 2016 Proceedings, 35(4), July 2016. details Hal : Hyper Archive en ligne doi pdf
  22. S. Tonneau, R. Al-Ashqar, J. Pettré, T. Komura, N. Mansard. Contact re-positioning under large environment deformation. Computer Graphics Forum, Eurographics 2016 Special Issue, 35(2):127-138, May 2016. details doi
  23. J. Bruneau, A-H. Olivier, J. Pettré. Going through, going around: A study on individual avoidance of groups. IEEE Trans. on Visualization and Computer Graphics, IEEE VR 2015 Special Issue, 21(4):520-528, 2015. details
  24. J. Fehrenbach, J. Narski, J. Hua, S. Lemercier, A. Jelic and C. Appert-Rolland, S. Donikian, J. Pettr, P. Degond. Time-delayed follow-the-leader model for pedestrians walking in line. Networks and Heterogeneous Media, 10(3):579-608, 2015. details
  25. W. Li, D. Wolinski, J. Pettr, M. Lin. Biologically-Inspired Visual Simulation of Insect Swarms. Computer Graphics Forum, (Eurographics 2015 Special Issue), 34(2):425-434, 2015. details
  26. Y. Li, J-P. Saut, J. Pettré, A. Sahbani, F. Multon. Fast Grasp Planning Using Cord Geometry. IEEE Trans. on Robotics, 31(6):1393-1403, 2015. details
  27. J. Bruneau, T. Dutra, J. Pettré. Following Behaviors: A Model for Computing Following Distances. Transportation Research Procedia, 2:424-429, 2014. details
  28. K. Jordao, J. Pettré, M. Christie, M-P. Cani. Crowd sculpting: A space-time sculpting method for populating virtual environments. Computer Graphics Forum, Eurographics 2014 Special Issue, 33(2):351-360, 2014. details
  29. A-H. Olivier, J. Bruneau, G. Cirio, J. Pettré. A virtual reality platform to study crowd behaviors. Transportation Research Procedia, 2:114-122, 2014. details
  30. S. Tonneau, J. Pettré, F. Multon. Using task efficient contact configurations to animate creatures in arbitrary environments. Computers & Graphics, 45:40-50, 2014. details
  31. D. Wolinski, S. Guy, A-H. Olivier, M. Lin, D. Manocha, J. Pettré. Parameter estimation and comparative evaluation of crowd simulations. Computer Graphics Forum, (Eurographics 2014 Special Issue), 33(2):303-312, 2014. details
  32. D. Wolinski, S. J Guy, A-H. Olivier, M. Lin, Dinesh Manocha, J. Pettré. Optimization-based Pedestrian Model Calibration for Evaluation. Transportation Research Procedia, 2:228-236, 2014. details
  33. G. Cirio, A.-H. Olivier, M. Marchal, J. Pettré. Kinematic Evaluation of Virtual Walking Trajectories. IEEE Trans. on Visualization and Computer Graphics, 19:671-680, 2013. details Hal : Hyper Archive en ligne doi
  34. G. Cirio, A. Olivier, M. Marchal, J. Pettré. Kinematic evaluation of virtual walking trajectories. IEEE Trans. on Visualization and Computer Graphics, IEEE VR 2013 Special Issue, 19(4):671-680, 2013. details
  35. P. Degond, C. Appert-Rolland, J. Pettré, G. Theraulaz. Vision-based macroscopic pedestrian models. Kinetic and Related Models, 6(4):809-839, 2013. details
  36. A-H. Olivier, A. Marin, A. Crétual, A. Berthoz, J. Pettré. Collision avoidance between two walkers: Role-dependent strategies. Gait & posture, 38(4):751-756, 2013. details
  37. Z. Ren, W. Gai, F. Zhong, J. Pettré, Q. Peng. Inserting virtual pedestrians into pedestrian groups video with behavior consistency. The Visual Computer, 29(9):927-936, 2013. details
  38. M. Moussaid, E. G Guillot, M. Moreau, J. and Chabiron, O. Fehrenbach, S. Lemercier, J. Pettré, C. Appert-Rolland, P. Degond, G. Theraulaz. Traffic instabilities in self-organized pedestrian crowds. PLoS Computational Biology, 8(3), 2012. details
  39. A-H. Olivier, A. Marin, A. Crétual, J. Pettré. Minimal predicted distance: A common metric for collision avoidance during pairwise interactions between walkers. Gait and Posture, 36(3):399-404, 2012. details
  40. A-H. Olivier, R. Kulpa, J. Pettré, A. Crétual. A step-by-step modeling, analysis and annotation of locomotion. Computer Animation and Virtual Worlds, 22(5):421-433, 2011. details
  41. Y. Zhang, J. Pettré, J. Ond\vrej, X. Qin, Q. Peng, S. Donikian. Online inserting virtual characters into dynamic video scenes. Computer Animation and Virtual Worlds, 22(6):499-510, 2011. details
  42. J. Ond\vrej, J. Pettré, A-H. Olivier, S. Donikian. A synthetic-vision based steering approach for crowd simulation. ACM Transaction on Graphics, (SIGGRAPH 2010), 29(4), 2010. details
  43. J. Maim, B. Yersin, J. Pettré, D. Thalmann. Yaq: An architecture for real-time navigation and rendering of varied crowds. IEEE Computer Graphics and Applications, 29(4):44-53, 2009. details
  44. S. Paris, J. Pettré, S. Donikian. Pedestrian reactive navigation for crowd simulation: a predictive approach. Computer Graphics Forum, (Special Issue Eurographics 2007), 26(3):665-674, 2007. details
  45. C. Esteves, G. Arechavaleta, J. Pettré, J-P. Laumond. Animation planning for virtual characters cooperation. ACM Transaction on Graphics, 25(2):319-339, 2006. details
  46. J. Pettré, P. Ciechomski, J. Ma\"\im, B. and Laumond, J-P. Yersin, D. Thalmann. Real-time navigating crowds: scalable simulation and rendering. Computer Animation and Virtual Worlds, (CASA 2006 Special Issue), 17(3):445-455, 2006. details
  47. J. Pettré, J-P. Laumond. A motion capture-based control-space approach for walking mannequins. Computer Animation and Virtual Worlds, 17(2):109-126, 2006. details

Book Chapters

  1. B. Bera, D. Wolinski, J. Pettré, D. Manocha. Realtime Pedestrian Tracking and Prediction in Dense Crowds. In Group and Crowd Behavior for Computer Vision, Chap. 17, pp. 391-415, Academic Press, 2017. details doi download
  2. J. Pettré. Locomotion Synthesis for Digital Actors. In Modeling, Simulation and Optimization of Bipedal Walking, pp. 187-198, Springer Berlin Heidelberg, 2013. details
  3. J. Pettré. Planification de la navigation et du mouvement de l'humain virtuel. In Le traité de la réalité virtuelle Volume 5 - Les humains virtuels, P. Fuchs, G. Moreau, S. Donikian (eds.), pp. 137-156, Presse des mines, 2009. details
  4. J. Pettré. Populated Environments. In Crowd Simulation, D. Thalmann, S. Musse (eds.), pp. 229-266, Springer, 2008. details

International Conferences

  1. P. Raimbaud, A. Jovane, K. Zibrek, C. Pacchierotti, M. Christie, L. Hoyet, J. Pettre, A.-H. Olivier. The Stare-in-the-Crowd Effect in Virtual Reality. In IEEE Conference on Virtual Reality and 3D User Interfaces, VR'2022, Pages 281-290, Christchurch, New Zealand, March 2022. details Hal : Hyper Archive en ligne doi pdf
  2. P. Raimbaud, A. Jovane, K. Zibrek, C. Pacchierotti, M. Christie, L. Hoyet, J. Pettré, A.-H. Olivier. Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication. In IVA 2021: ACM International Conference on Intelligent Virtual Agents, Pages 164-166, Virtual Event Japan, France, September 2021. details Hal : Hyper Archive en ligne doi pdf
  3. R. Sundararaman, C. De Almeida Braga, E. Marchand, J. Pettré. Tracking Pedestrian Heads in Dense Crowd. In IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2021, Pages 3865-3875, Virtual, June 2021. details Hal : Hyper Archive en ligne Arxiv doi pdf
  4. F. Grzeskowiak, D.J. Gonon, D. Dugas, D. Paez-Granados, J.J. Chung, J. Nieto, R. Siegwart, A. Billard, M. Babel, J. Pettré. Crowd against the machine: A simulation-based benchmark tool to evaluate and compare robot capabilities to navigate a human crowd. In IEEE Int. Conf. on Robotics and Automation, ICRA'21, Pages 3879-3885, Xi'an, China, May 2021. details Hal : Hyper Archive en ligne pdf
  5. J. Amirian, B. Zhang, F.V. Castro, J.J. Baldelomar, J.-B. Hayet, J. Pettré. OpenTraj: Assessing Prediction Complexity in Human Trajectories Datasets. In Asian Conference on Computer Vision, ACCV 2020, November 2020. details
  6. W. Van Toll, C. Braga, B. Solenthaler, J. Pettré. Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics. In MIG 2020 - 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, Pages 1-10, Virtual Event, United States, October 2020. details Hal : Hyper Archive en ligne doi pdf
  7. B. Niay, A.-H. Olivier, K. Zibrek, J. Pettré, L. Hoyet. Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters. In SAP 2020 - ACM Symposium on Applied Perception, Pages 1-9, Virtual Event, United States, September 2020. details Hal : Hyper Archive en ligne doi pdf
  8. W. Van Toll, F. Grzeskowiak, A. López, J. Amirian, F. Berton, J. Bruneau, B. Jovane, A. Daniel, J. Pettré. Generalized Microscropic Crowd Simulation using Costs in Velocity Space. In i3D 2020 - ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Pages 1-9, San Francisco, United States, September 2020. details Hal : Hyper Archive en ligne doi
  9. F. Grzeskowiak, M. Babel, J. Bruneau, J. Pettré. Toward Virtual Reality-based Evaluation of Robot Navigation among People. In IEEE Conf. on Virtual Reality and 3D User Interfaces, IEEE VR 2020, Atlanta, United States, March 2020. details Hal : Hyper Archive en ligne pdf
  10. F. Berton, L. Hoyet, A.-H. Olivier, J. Bruneau, O. Le Meur, J. Pettré. Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density. In IEEE Virtual Reality Conference, Atlanta, United States, March 2020. details pdf
  11. A.-H. Olivier, N. Le Borgne, M. Babel, A. Crétual, J. Pettré. Evitement de collision entre un piéton et une personne sur un fauteuil roulant motorisé. In SOFPEL 2019 - 26ème congrès de la Société Francophone Posture, Équilibre et Locomotion, Montréal, Canada, December 2019. details Hal : Hyper Archive en ligne
  12. A. Lopez, F. Chaumette, E. Marchand, J. Pettré. Attracted by light: vision-based steering virtual characters among dark and light obstacles. In ACM Motion, Interaction and Games (MIG'19), Newcastle upon Tyne, United Kingdom, October 2019. details Hal : Hyper Archive en ligne doi pdf
  13. J. G. Da Silva Filho, A.-H. Olivier, A. Crétual, J. Pettré, T. Fraichard. Effective Human-Robot Collaboration in near symmetry collision scenarios. In RO-MAN 2019 - 28th IEEE International Conference on Robot & Human Interactive Communication, New Dehli, India, October 2019. details Hal : Hyper Archive en ligne pdf
  14. W. van Toll, J. Pettré. Connecting Global and Local Agent Navigation via Topology. In MIG 2019 - ACM SIGGRAPH Conference Motion Interaction and Games, Newcastle upon Tyne, United Kingdom, October 2019. details Hal : Hyper Archive en ligne doi pdf
  15. J. Amirian, W. Van Toll, J.-B. Hayet, J. Pettré. Data-Driven Crowd Simulation with Generative Adversarial Networks. In CASA '19 - International Conference on Computer Animation and Social Agents, Pages 1-4, Paris, France, July 2019. details Hal : Hyper Archive en ligne doi pdf
  16. J. Amirian, J.-B. Hayet, J. Pettré. Social Ways: Learning Multi-Modal Distributions of Pedestrian Trajectories with GANs. In CVPR Workshop 2019 - IEEE Conference on Computer Vision and Pattern Recognition Workshop, Pages 1-9, Long Beach, United States, June 2019. details Hal : Hyper Archive en ligne pdf
  17. F. Berton, A.-H. Olivier, J. Bruneau, L. Hoyet, J. Pettré. Studying Gaze Behaviour During Collision Avoidance With a Virtual Walker: Influence of the Virtual Reality Setup. In IEEE Conf. on Virtual Reality and 3D User Interfaces, VR'2019, Pages 717-725, Osaka, Japan, March 2019. details Hal : Hyper Archive en ligne doi pdf
  18. C. Appert-Rolland, J. Pettré, A.-H. Olivier, W. Warren, A. Duigou-Majumdar, E. Pinsard, A. Nicolas. Experimental Study of Collective Pedestrian Dynamics. In 9th conference on Pedestrian and Evacuation Dynamics, Lund, Sweden, August 2018. details Hal : Hyper Archive en ligne pdf
  19. J. Da Silva Filho, A.-H. Olivier, A. Crétual, J. Pettré, T. Fraichard. Human inspired effort distribution during collision avoidance in human-robot motion. In RO-MAN 2018 - 27th IEEE International Symposium on Robot and Human Interactive Communication, Pages 1111-1117, Nanjing and Tai'an, China, August 2018. details Hal : Hyper Archive en ligne doi pdf
  20. A.-H. Olivier, J.-M. Auberlet, A. Dommes, M.-A. Granie, L. Hoyet, J. Pettré. Etude du piéton en réalité virtuelle: état de l'art, enjeux et perspectives. In Int. Conf. Olympic Games: state of the art, Champ sur Marne, France, June 2018. details Hal : Hyper Archive en ligne
  21. F. Berton, L. Hoyet, A.-H. Olivier, J. Pettré. Gaze Behaviour During Collision Avoidance Between Walkers: A Preliminary Study to Design an Experimental Platform. In 2018 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), IEEE Virtual Reality 2018 Workshop, Reutlingen, Germany, March 2018. details Hal : Hyper Archive en ligne pdf
  22. S. Lynch, J. Pettré, J. Bruneau, R. Kulpa, A. Crétual, A.-H. Olivier. Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task. In IEEE VR 2018 - 25th IEEE Conference on Virtual Reality, Pages 136-142, Reutlingen, Germany, March 2018. details Hal : Hyper Archive en ligne doi
  23. C. Park, S. Tonneau, JS. Park, N. Mansard, F. Multon, J. Pettré, D. Manocha. Dynamically Balanced and Plausible Trajectories for Human-Like Robots. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2016. details
  24. W. Van Toll, R. Triesscheijn, M. Kallmann, R. Oliva, N. Pelechano, J. Pettré, R. Geraerts. A comparative study of navigation meshes. In Int. Conf. on Motion in Games, MIG '16, Pages 91-100, San Francisco, United States, October 2016. details Hal : Hyper Archive en ligne doi pdf
  25. J. Bruneau, J. Pettré. Energy-efficient mid-term strategies for collision avoidance in crowd simulation. In Proc. of the 14th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA, Pages 119-127, 2015. details
  26. S. Tonneau, N. Mansard, C. Park, D. Manocha, F. Multon, J. Pettré. A Reachability-based planner for sequences of acyclic contacts in cluttered environments. In International Symposium on Robotics Research (ISSR), 2015. details
  27. J. Bruneau, T. Dutra, J. Pettré. Following behaviors: a model for computing following distances based on prediction. In Proc. of the Seventh International Conference on Motion in Games (MIG), Pages 17-24, 2014. details
  28. J. Ramirez, D. Lange, P. Charalambous, C. Esteves, J. Pettré. Optimization-based computation of locomotion trajectories for crowd patches. In Proc. of the Seventh International Conference on Motion in Games (MIG), Pages 7-16, 2014. details
  29. S. Tonneau, J. Pettré, F. Multon. Task efficient contact configurations for arbitrary virtual creatures. In Proc. of the 2014 Graphics Interface Conference (GI), Pages 9-16, 2014. details
  30. K. Jordao, J. Pettré, M-P. Cani. Interactive techniques for populating large virtual cities. In Proc. of the Eurographics Workshop on Urban Data Modelling and Visualisation, Pages 41-42, 2013. details
  31. Y. Li, J-P. Saut, J. Pettré, A. Sahbani, P. Bidaud, F. Multon. Fast grasp planning by using cord geometry to find grasping points. In 2013 IEEE International Conference on Robotics and Automation (ICRA), Pages 3265-3270, 2013. details
  32. C. Lim, M-P. Cani, Q. Galvane, J. Pettré, A. Talib. Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups. In Digital Heritage International 2013 Congress (DigitalHeritage), Volume 1, Pages 589-596, 2013. details
  33. J. Perrinet, A-H. Olivier, J. Pettré. Walk with me: interactions in emotional walking situations, a pilot study. In Proc. of the 2013 ACM Symposium on Applied Perception (SAP), Pages 59-66, 2013. details
  34. J. Pettré, D. Wolinski, A-H Olivier. Velocity-based models for crowd simulation. In Pedestrian and Evacuation Dynamics 2012 (PED), Pages 1065-1078, 2012. details
  35. S. Lemercier, M. Moreau, M. Moussa\"\id, G. Theraulaz, S. Donikian, J. Pettré. Reconstructing motion capture data for human crowd study. In Motion in Games 2011 (MIG), Pages 365-376, 2011. details
  36. M. Marchal, J. Pettré, A. Lécuyer. Joyman: A human-scale joystick for navigating in virtual worlds. In IEEE Symposium on 3D User Interfaces (3DUI), Pages 19-26, 2011. details
  37. Y. Zhang, J. Pettré, J. Ondrej, Q. Xueying, Q. Peng, S. Donikian, others. Mixed Reality Crowds: Online Inserting Virtual Characters into Dynamic Video Scenes. In Computer Animation and Social Agents (CASA) 2011, 2011. details
  38. Y. Zhang, J. Pettré, X. Qin, S. Donikian, Q. Peng. A local behavior model for small pedestrian groups. In Computer-Aided Design and Computer Graphics (CAD/Graphics), 2011 12th International Conference on, Pages 275-281, 2011. details
  39. J. Pettré, M. Marchal, O. Siret, J.-B. de la Rivière, A. Lécuyer. Joyman: an Immersive and Entertaining Interface for Virtual Locomotion. In ACM SIGGRAPH Asia Emerging Technologies, Hong-Kong, Hong Kong SAR China, December 2011. details Hal : Hyper Archive en ligne
  40. M. Marchal, J. Pettré, A. Lécuyer. Joyman: a Human-Scale Joystick for Navigating in Virtual Worlds. In IEEE Symposium on 3D User Interfaces 2011 (3DUI), Singapour, Singapore, March 2011. details Hal : Hyper Archive en ligne pdf
  41. D. Flavigne, J. Pettré, K. Mombaur, J-P. and others Laumond. Reactive synthesizing of human locomotion combining nonholonomic and holonomic behaviors. In IEEE/RAS-EMBS International Conference on Biomedical Robotics and Biomechatronics (BIOROB), 2010. details
  42. A-H. Olivier, J. Ond\vrej, J. Pettré, R. Kulpa, A. Crétual. Interaction between real and virtual humans during walking: perceptual evaluation of a simple device. In Proc. of the 7th Symposium on Applied Perception in Graphics and Visualization (APGV), Pages 117-124, 2010. details
  43. T. Truong, D. Flavigne, J. Pettré, K. Mombaur, J-P. Laumond. Reactive synthesizing of human locomotion combining nonholonomic and holonomic behaviors. In 3rd IEEE RAS and EMBS International Conference on Biomedical Robotics and Biomechatronics 2010 (BioRob), Pages 632-637, 2010. details
  44. Y. Zhang, X. Qin, J. Pettré, Q. Peng. Real-time Inserting Virtual Characters into Dynamic Video Scene. In Proc. of the Chinese Conference on Computer Graphics 2010 (CHINAGRAPH), 2010. details
  45. A-H. Olivier, R. Kulpa, J. Pettré, A. Crétual. A velocity-curvature space approach for walking motions analysis. In Motion in games (MIG), Pages 104-115, 2009. details
  46. J. Pettré, J. Ond\vrej, A-H. Olivier, A. Crétual, S. Donikian. Experiment-based modeling, simulation and validation of interactions between virtual walkers. In Proc. of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), Pages 189-198, 2009. details
  47. B. Yersin, J. Ma\"\im, J. Pettré, D. Thalmann. Crowd patches: populating large-scale virtual environments for real-time applications. In Proc. of the 2009 symposium on Interactive 3D graphics and games (I3D), Pages 207-214, 2009. details
  48. Y. Zhang, J. Pettré, Q. Peng, S. Donikian. Data based steering of virtual human using a velocity-space approach. In Motion in Games (MIG), Pages 170-181, 2009. details
  49. J. Pettré. Populate your game scene. In Motion in Games 2008 (MIG), Pages 33-42, 2008. details
  50. J. Pettré, H. Grillon, D. Thalmann. Crowds of moving objects: Navigation planning and simulation. In IEEE International Conference on Robotics and Automation (ICRA), 2008. details
  51. J. Pettré, J-P. Laumond, D. Thalmann. A navigation graph for real-time crowd animation on multilayered and uneven terrain. In First International Workshop on Crowd Simulation (V-CROWDS), Volume 43, 2005. details
  52. J. Pettré, J-P. Laumond, T. Siméon. A 2-stages locomotion planner for digital actors. In Proc. of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation (SCA), Pages 258-264, 2003. details
  53. J. Pettré, J-P. Laumond, T. Siméon, others. 3D collision avoidance for digital actors locomotion. In 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Pages 400-405, 2003. details
  54. R. Chatila, R. Alami, T. Simeon, J. Pettré, L. Jaillet. Safe, reliable and friendly interaction between humans and humanoids. In 3rd IARP International Workshop on Humanoid and Human Friendly Robotics, Pages 83-87, 2002. details
  55. J. Pettré, T. Siméon, J-P. Laumond. Planning human walk in virtual environments. In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Volume 3, Pages 3048-3053, 2002. details

Misc

  1. A.-H. Olivier, M. Babel, A. Crétual, N. Leborgne, L. Devigne, F. Pasteau, B. Fraudet, E. Leblong, J. Pettré. Comment rejoindre un groupe quand on se déplace en fauteuil ? Etude observationnelle biomécanique des interactions piétons-usagers de fauteuil roulant. SOFMER 2022 - 37e congrès de la Société Fran\c caise de Médecine Physique et de Réadaptation, December 2022. details Hal : Hyper Archive en ligne pdf
  2. A. Colas, W. Van Toll, L. Hoyet, C. Pacchierotti, M. Christie, K. Zibrek, A.-H. Olivier, J. Pettré. Interaction Fields: Sketching Collective Behaviours. MIG 2020: Motion, Interaction, and Games, October 2020. details Hal : Hyper Archive en ligne pdf
  3. A.-H. Olivier, N. Le Borgne, M. Babel, A. Crétual, J. Pettré. Collision avoidance between a walker and a person on an electric powered wheelchair. ISPGR 2019 - Conference of the International Society for Posture & Gait Research, June 2019. details Hal : Hyper Archive en ligne

Advised Ph.D.

  1. F. Grzeskowiak. Simulation et expérimentations pour l’évaluation de la navigation de robots dans la foule. PhD Thesis Insa de Rennes, December 2021. details Hal : Hyper Archive en ligne pdf
  2. Javad Amirian. Human motion trajectory prediction for robot navigation. PhD Thesis Université de Rennes 1, July 2021. details pdf
  3. F. Berton. Immersive virtual crowds: evaluation of pedestrian behaviours in virtual reality. PhD Thesis Université de Rennes 1, December 2020. details Hal : Hyper Archive en ligne pdf
  4. A. Lopez. Optical flow-based navigation algorithms for virtual humans. PhD Thesis Université de Rennes 1, December 2019. details Hal : Hyper Archive en ligne pdf
  5. J. Bruneau. Studying and modeling complex interactions for crowd simulation. PhD Thesis Université de Rennes 1, November 2016. details Hal : Hyper Archive en ligne pdf

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